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Q1).     What kind of issue we have to face in facet shading, and how it can be  

            resolved by using vertex normal                                                   Marks (10)

 

Q2).     Discuss why OpenGL is hardware-independent interface and how it can be    

            Implemented on many different hardware platforms.                Marks (10)

 

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Please Discuss here about this assignment.Thanks

Dear Fellows,

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Our main purpose here discussion not just Solution.

Just to understand some basic concepts, and diferences in shading modals. Please visit following link. just gonna start making assignment now.

http://www.siggraph.org/education/materials/HyperGraph/scanline/sha...

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