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CS602 All Current Mid Term Papers Spring 2013 (25 May 2013 ~ 06 June 2013) at One Place
From 25 May 22, 2013 to 06 June 2013 Spring 2013
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My today paper
My today paper
Two special type of oblique projection (5)
aik Question tha jis main composite translation find karnie the (5)
character of 3-D (3)
write c++ code of rotation (x1,x2)(y1,y2) (2)
aik question main just translation find karnie the (2)
3 number ka aik or qustion hai woh mujay yad nhi ah raha hai
or MCQ mostly were in Projection and last 5-6 chapters nothing in old chapters
jis nay last 6-7 chapter kar liay achay say 100% they can solve the paper
Best of Luck others
Cs602 latest midterm Solve paper by LIBRIANSMINE with 100% passing guaranty by me
MCQs almost from attach file
long Question
projection techniques
translation on according to 3d
clliping algorithn
difrance in sutherland lian barsky algoritham
trival clipping acceptance/reject test
1 was a programing code
CS602_Solved_Mid_Term_Paper-Spring_2013
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CS602_Mid_Term_Papers_Spring_2013
arzu Welcome
ye last 2007 vala pap 2003 mein kr dain plz
Today paper of CS602 on 25-5-2013 at 11:00am
BC090200975
Total MCQs 20 of each one maks
Two question of 2 marksis
Two question of 3 marks
Two question of 5 marks
MCQ’S
Local
Static
Global
Variable
Digital Differential Analyzer
Parabolla function
Ellipse funtion
Circle funtion
None of the above
Outside the boundary
Inside the boundary
At boundary
None of the above
Trivial accept
Trivial reject
Total outside
None of the above
Flickering
Snow
Distortion
None of the above
Circle
Parabola
Hyperbola
Ellipse
Scane-line Filling
Floodfill
Both of the above
None of the above
Greater than zero
Less than zero
Equal to zero
None of the abve
DIMETRIC
Isometric
Oblique
Trimetric
We can draw the circle using _________
Pentane
Hexane
Trident
Octant
Electron gun
Proton gun
Flood gun
All of the above
Arc
Parabola
Circle
All of the above
Possible
Impossible
Sometimes impossible
None of the above
Filled
Unfilled
Half filled
All of the above
Non-coplanar vertices
Co-planar vertices
Any vertices
None of the above
SUBJECTIVE:
We want to scale an object two times the existing x-axis and y-axis. Write the scaling matrix for this transformation. (2 MARKS)
What we must consider before rotaion of a point? (2 MARKS)
How can we find distance between two 3D points using mathematical notation? (3 MARKS)
Write final expression of composite rotation matrix. (3 MARKS)
Write points of difference between Cavalier and cabinet. (5 MARKS)
Write the formulas of the following: (5 MARKS)
translation P'=
scaling P'=
rotation P'=
composite transition P'=
Also concern following past papers for preparation:
PAST PAPERS:
Total MCQs 20 of each one maks
Two question of 2 marksis
Two question of 3 marks
Two question of 5 marks
Q1. define rotation in 2d ? (2)
Q2. describe the diagram that is 0n the page # 200 2nd diagram... (5)
q3. formula to find length of the vector.
q4. write a c program to draw a circle using polar coordinatx
on December 12, 2012 at 10:52am
Today CS602 Midterm Term Paper
Total Question = 26
Total Mcqs of 1 marks of each = 20
Total 2 Marks Question = 2
Total 3 Marks Question = 2
Total 5 Marks Question = 2
write the two techniques of triangle rasterization. 2 marks
ek tha k in 2-D can a polygon be divided if yes then write the reason?
what is the taxonomy of the families of the projection? shayd 5 mrks ka tha
write the following formula in column 2? 5 marks
ek table given tha jiske ek side par names or dusri side par unke formulas likhne the in 3-D?
translation P'=
scaling P'=
rotation P'=
shear P'=
composite transition P'=
What is meant by the viewing Frustum? (2)
In 3D graphics what we consider before the rotation of a point? (2)
Clock wise rule Walter Atherton Polygon clipping method........................(3)
Texture mapped triangle Rasterization....................(5)
Reflection in 2D transformation...............(3)
Diff. b/w Lacal and Global Coordinate syatem............(5)
Current paper 2012 solved
21.
Sol:
22.
Sol:
another.
23.
Sol:
The Viewing Frustum
A viewing frustum is 3-D volume in a scene positioned relative to the viewport's camera.
The shape of the volume affects how models are projected from camera space onto the
screen.
In 3D computer graphics, the viewing frustum or view frustum is the region of space in the modeled world that may appear on the screen; it is the field of view of the notional camera. The exact shape of this region varies depending on what kind of camera lens is being simulated
24.
Sol:
25.
Sol:
26.
Sol:
scaling
26.
Sol:
Formula to solve this question
x′ = x.Sx
y′ = y.Sy
25.
Sol:
Rendering - The process of computing a two dimensional image using a combination of
a three-dimensional database, scene characteristics, and viewing transformations. Various
algorithms can be employed for rendering, depending on the needs of the application.
23.
Sol:
22.
Sol:
Axonometric projections are orthographic projections in which the direction of projection
is not parallel to any of the three principal axes. Non orthographic parallel projections
are called oblique parallel projection.
21.
Sol:
we can find a matrix for any sequence of transformation as a
composite transformation matrix by calculating the matrix product of the individual
transformations.
CS602 - May – June 2013 - MidTerm
Aaj ka paper MGT501
SUBJECTIVE
21: We have performed the reflection of an object about x-axis, you are required to find the transformation matrix of that object. (2)
22: What is the difference between local coordinate and global coordinate system? (2)
23: We have three vertices at points (x_{1}, y_{1}), (x_{2}, y_{2}), and (x_{3}, y_{3}). Write pseudo code to draw a triangle. (3)
24: Describe the characteristics of 3-D coordinate system. (3)
25: Apply the following transformations on the point P(x,y) = (4,5) (5 Marks)
26: Derive the formula for calculating unit vector from a given 3D vector <x,y,z> (5 Marks)
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