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CS602 Current Final Term Papers Spring 2014 & Past Final Term Papers at One Place from 22 August to 02 September 2014

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FINALTERM EXAMINATION

Spring 2010

CS602- Computer Graphics  

Attachments:

haya paper kab ha app ka ???

1. T-intersection model surface? 

2. command for enable lighting in open gl?

3. values given [0...., 1..., 1] find clamping color values? 

4. give equation for diffuse lighting? 

5. critical angle in refraction? 

6.3 functions of open gl b/w glbegin and glend? 

7. Attenuation factor for parallel light? 

8. Glrotatefunc explain working? 

9. emission? 

10. Errors occur in glbegin and glend also give reasons? 

11. 4 equations were given and find the values of ax, bx, cx and dx?

12. referactive index of any medium= 1.7, And refractive index for air 1 then find critical angle? 

muzammil sunny Thanks for sharing 

Mostly mcq’s from the moazz file almost 70%

And here are the subjective questions which I remember…

- what is spotlight

- what is critical angle of refraction

- vector equation for a plan using second degree polynomial

- three properties of triangles

- how we use alpha component with rgba colors

- function to create and reshape a window

- what is flux hull

- explain view transformation

- condition was given and the glrotate function was required to write

- developers requirement for using openGL(something like that)

- last one was to find out the angle through the values which are given

that what’s I remember.. hope ur paper will be good and plz pray for my paper too..

best of luck

ye question ka answer btao koi please!!!!

what is flux hull????

My Today Paper 24-8-2014
70% MCQs from MOAAZ solved MCQs with reference file
Paper total marks: 80
Total 40 MCQS
4 questions of 2 Marks
OpenGL routines were asked from image given from Page#387
Normalization of vector? Values were given (2,3,4)
Transformation of Vctor? (3,2,1)
3Game was explained and Points were given and question was whether it was regular or irregular P0, P0.5 and P1 Page#323

4 Questions of 3 Marks
How we use alpha component with rgba colors
1 question was about SPACE CURVES

4 Questions of 5 Marks
what is critical angle of refraction
Front Scattering & Back Scattering
4 x1, x2, x3, x4 Values were given of ax, bx, cx, dx and values of ax+bx+cx+dx were asked
Calculate Transformation values were given & Tralate and Sx factors values were given

2 Questions bhol gay.

CodeRed  Thanks for sharing ur paper pattern & Questions ..best of luck for ur result 

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Thank u Tariq Bhai :)

My today paper of cs602 morning at 8:am


Mcq's 40 prcnt from past moaz file ,
and subjective 3 Question were from moaz subjective file


Q no 1:Explian recursive subdivison function of triangle help improving polynomial model?


Q no 2: Intensity of light Id
Id=(0.2345,0.2436,0.3613)
surface color cs=(0.2515,0.3234,0.3424)
calculate the color contribution of this surface ?


Q no 3: Equation calculating the diffuse lighting?

Q no 4: emmisi light when light sourse L strike with the surface?
Q no 5: purpose of openGL ?

Q no 6: Front Scattering & Back Scattering?

Q no 7: Identify two properties of triangle that are used in lamberation shading?

Q no 8: a figure was given and telling the trnsforamation and rotation ?

Q no 9 and q no 10 was from subjective moaz file .
-----------------

moaz subjective file must read ! 2 to 3 question are repeated!

upload karo subjective file...

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