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Topic for GDB
In computer graphics, Lighting is the most important idea behind visual representation of anything that human being can visually perceive. Rays of light reflected or scattered off objects that your eyes absorb. It becomes more important when we start programming for 2D and 3D light graphic.
For the implementation of the lighting models, OpenGL has become industry-standard graphics software having compatibility across hardware and operating system. Through OpenGL, programmers can create high-quality still and animated 2D and 3D color images by using lighting and shading having support for different graphics hardware.
Discuss and compare implementation of different lighting and shading models through OpenGL programming?
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Justr go to lecture 26 bro!!!!!!!!! all light types and shder models are given