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Question # 3 of 10 ( Start time: 05:54:29 AM )
Twice the radius of circle is called as ____________________.
Question # 4 of 10 ( Start time: 05:55:24 AM )
There are ________________ basic types of polygon.
Question # 5 of 10 ( Start time: 05:56:14 AM )
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
Question # 6 of 10 ( Start time: 05:57:35 AM )
Both Boundary Filling and Flood filling algorithms are _____________ as compared to scan line filling algorithm.
Question # 7 of 10 ( Start time: 05:58:54 AM )
We can take transpose of any matrix.
Question # 8 of 10 ( Start time: 06:00:26 AM )
Various curve functions are useful in ________________________.
Question # 9 of 10 ( Start time: 06:01:03 AM )
_________________ is the set of points that are equidistant from its origin.
Question # 10 of 10 ( Start time: 06:01:24 AM )
_______________ polygons are basically concave polygons that may have self-intersecting edges.
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CS602 Quiz No.1
Shared by Heer Girl
Normalized cross product of two vectors on that surface provides normal vector
YES
NO
Set up your tripod and pointing the camera at the scene
projection transformation
viewport transformation
modeling transformation
viewing transformation
_________ is based on characteristic size or scale
Fractal Geometry
Traditional Geometry
Euclidean Geometry
None of Above
Brenstien polynomial functions are the basic functions of ______________ curves.
NURBS
Bezier
Both NURBS and Bazier
None of the given
Silhouette edges occur when dot product of surface normal vector and the view vector is __________.
Zero
One
Both zero and one
None of the given
A fractal is generally a property called ___________.
Fractal Dimension
Self-similarity
Koch Curve
None of above
The curve is always contained within the _______ of the control points
Tangents
Convex Hull
Subdivision
None of Above
_________ OpenGL function is used for aiming and positioning the camera towards the object
glLoadIdentity()
gluLookAt()
glFrustum()
None of Above
Bezier curve can represent the more complex piecewise ___________ curve.
Polynomial
Exponential
Cubic
None of above
Perspective projection is specified with the function glFrustum().
Yes
No
CS602 Quiz No.1
Shared by Heer Girl Solved
Normalized cross product of two vectors on that surface provides normal vector
YES
NO
Set up your tripod and pointing the camera at the scene
projection transformation
viewport transformation
modeling transformation
viewing transformation
_________ is based on characteristic size or scale
Fractal Geometry
Traditional Geometry
Euclidean Geometry
None of Above
Brenstien polynomial functions are the basic functions of ______________ curves.
NURBS
Bezier
Both NURBS and Bazier
None of the given
Silhouette edges occur when dot product of surface normal vector and the view vector is __________.
Zero
One
Both zero and one
None of the given
A fractal is generally a property called ___________.
Fractal Dimension
Self-similarity
Koch Curve
None of above
The curve is always contained within the _______ of the control points
Tangents
Convex Hull
Subdivision
None of Above
_________ OpenGL function is used for aiming and positioning the camera towards the object
glLoadIdentity()
gluLookAt()
glFrustum()
None of Above
Bezier curve can represent the more complex piecewise ___________ curve.
Polynomial
Exponential
Cubic
None of above
Perspective projection is specified with the function glFrustum().
Yes
No
some wrong answers in this quiz...moreover this is not 1st quiz..as it contains a mcq from 38th lecture...kindly don't misguide students.!!!
_________ is based on characteristic size or scale
Fractal Geometry
Traditional Geometry
Euclidean Geometry right ans
None of Above
=========
A fractal is generally a property called ___________.
Fractal Dimension
Self-similarity...correct one
Koch Curve
None of above
=============
Brenstien polynomial functions are the basic functions of ______________ curves.
NURBS
Bezier... correct one
Both NURBS and Bazier
None of the given
The curve is always contained within the _______ of the control points
Tangents
Convex Hull......correct one
Subdivision
None of Above
===============
_________ OpenGL function is used for aiming and positioning the camera towards the object
glLoadIdentity()
gluLookAt()...........correct one
glFrustum()
None of Above
===========
line connecting any two points within a polygon does not intersect any edge, then it will be a _________
polygon.
Convex
Concave
Complex
None of the given
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of ____________________________. Select correct option:
Parabola
Hyperbola
Circle
Ellipse
The _______________ tests are performed for the midpoints between pixels near the circle path at each sampling step.
Select correct option:
Parabola function
Eclipse function
Circle function
Line function
A __________________ is the set of all points (x , y) that are the same distance from the directrix and focus not on the directrix.
Select correct option:
Circle
Hyperbola
Parabola
Ellipse
actual filling process in boundary filling algorithm begins when a point _____________ of the figure is
selected.
Outside the boundary
Inside the boundary
At boundary
None of the given
( x^2 / a^2 ) – ( y^2 / b^2 ) = 1 is an equation of _____________________.
Circle
Parabola
Hyperbola
Ellipse
Each hyperbola consists of two ____________________________ .
Select correct option:
Vertices
Nodes
Branches
points
polygons are basically concave polygons that may have self-intersecting edges.
Complex
Hybrid
Convex
Convex and Hybrid
Dynamic addressing scheme
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