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Assignment No. 01

SEMESTER Fall 2016

CS602- Computer Graphics

 

Total Marks: 10

Due Date: Nov 16, 2016

 

Instructions

 

Please read the following instructions carefully before solving & submitting assignment:

 

It should be clear that your assignment will not get any credit (zero marks) if:

  • The assignment is submitted after due date.
  • The submitted assignment does not open or file corrupt.
  • The assignment is fully or partially copied (from other student, handouts or internet).
  • Student ID is not mentioned in the assignment File or name of file is other than student ID.
  • The assignment is not submitted in .doc /.docx (MS Word) format.

 

 

Objective

The objective of this assignment is to familiarize students with application, importance and historical revolution in the field of computer graphics. Furthermore, students will analyze image display process at display units and direct memory access approach. 

 

Important Requirements and Instructions:

  1. You are not allowed to copy it from internet. In that case no reward will be awarded.
  2. Same assignment of two or more students shall be considered cheating case.
  3. Last date for submission is November 16, 2016. In order to avoid any inconvenience, please try to meet the deadline.   
  4. We will not accept assignment through email in any case. Be careful.

 

 

 

For any query about the assignment, contact at cs602@vu.edu.pk

GOOD LUCK

 

 

 

 

Questions:

                                                                                                              

Answer the following questions. Each question carry equal marks:

 

  1. 1.      How holographic technology can help to demonstrate different ideas to students of different subjects in classrooms especially to medical students? [5 Marks]

 

  1. How much time is spent scanning across each row of pixels during screen refresh on a raster system with resolution of 1024*780 and a refresh rate of 65 frames per second?                                                                                      [5 Marks]

 

Note: Your explanation must justify enough for given marks for each part.

 

Deadline

Your assignment must be uploaded/submitted at or before November 16, 2016.            

 

 

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Replies to This Discussion

Need help

nahi 

ALLAH ka shukar hai i have solved 2nd question of my assignment.............2 lecture suny phr smjh i ja kr.

:(

help kar do pliz

brother 2nd question k frames ko multiply kro with resolution and devide kro at least time jo dia hua question me uske sath.

Yr snd kr 2

koi help kar day ga

Please Discuss here about this assignment.Thanks

Our main purpose here discussion not just Solution

We are here with you hands in hands to facilitate your learning and do not appreciate the idea of copying or replicating solutions.

Question 1 is Very Easy, just Go to google and search for New technology of "HOLOGRAPHY"

Anyways... get Idea From this Metarial and  Dont Copy, 

otherwise you will get 0 masrks..

– the use of holographic telepresence to bring digital participants and remote location into the class in 3D!

For those not familiar with this technology, check out this demonstration by Cisco:

While this emerging technology is still in it’s infancy and is cost prohibitive today, it is probably a pretty reasonable assumption that it will become increasingly affordable and commonplace in years to come, following the natural path of many powerful technologies. How can this advanced technology benefit the instructional process?

As holographic telepresence technology becomes more commonplace and finds its way into our education institutions, it could bring a previously unimagined level of engagement and excitement to the learning process and attract students and encourage further studies. The possibilities are truly exciting!

  1. Remote access – ‘be there’ in 3D: As holographic technologies continue to evolve, one could envision the day when teachers and students will be able to feel like they are actually in a remote location. Imagine studying the Coliseum by taking a virtual, live trip there (is anyone else thinking ‘Holodeck’?) Even if 3D technologies were used to capture and ‘package’ a remote trip to a far away geographic location, this would be powerful, and is a logical step forward from technologies available today.
  2. A whole new dimension to instructional content: The content developed for holographic teaching is only limited by our imaginations. Educational creators will have the ability to literally bring their works to life. Sites and sounds could be brought to a classroom to enhance a lecture (if only we could add the dimension of smell – ‘smellivision’ anyone?).
  3. Go ‘back in time’ in 3D? Could simulations be done to create a 3D immersion in a recreated situation? Could you imagine being present during the signing of the Declaration of Independence? Children could be immersed underwater and experience the aquatic life-forms without being endangered. Field trips would take on a whole new meaning.
    1. ‘Remote attendance’: Taking the above idea a step further, if and when the technology becomes affordable enough, small ‘personal’ holographic projectors could enable students at home to participate in a lecture with a teacher projected into their living room in 3D. One can envision some sort of interface so that a teacher could take questions and engage in dialogue with outlying students through chats or voice systems, since having dozens of student projected for the instructor to see would be impractical.

Question 2 Idea Solution....

REMEMBER ME IN PRAYS... Thanks :) :)

CS602-Computer Graphics
Assignment Solution

Name:
VU-ID:

Question No 1:
How holographic technology can help to demonstrate different ideas to students of different subjects in classrooms especially to medical students?

Answer:
Holographic innovation could permit a popular speaker to present to numerous address lobbies loaded with understudies in the meantime. Exceptionally looked for after specialists and "edutainers" could give their aptitude to a much more extensive group of onlookers, separating time and separation hindrances.
In the restorative field: Imagine a specialist exhibiting a surgical technique to therapeutic understudies face to face, without having to really be there (or uncover the working space to each one of those germs). What about car engineers showing motor components, or liquid elements engineers directing an investigation in 3D? The conceivable outcomes for improved, intuitive exhibitions through holographic telepresence are perpetual!
Question No 2:
How much time is spent scanning across each row of pixels during screen refresh on a raster system with resolution of 1024*780 and a refresh rate of 65 frames per second?

1024*780=798720
=798720/65000000
=81.38021 Not Sure

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