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GDB discussion & solution opened on Thursday 14 February, 2013 and it will be closed on Friday 15 February, 2013

A Graded Discussion Board for 'Computer Graphics (CS602)' will be opened on Thursday 14 February, 2013 and it will be closed on Friday 15 February, 2013

Discussion Topic
Suppose you have assigned a task to develop an application (3D game) in which you are required to simulate shading effects of different 3D objects like spheres, cones, pyramids, cylinders and curves for different lighting effects like ambient, diffuse and specular.


In your opinion, which shading language will you prefer if you want your application to run on different platforms like MAC, Linux, Android, Windows, different gaming consoles and etc?


Support your answer with valid reason


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Views: 443

Replies to This Discussion

hey guyz how are you? plz give the idea solution of cs602 gdb 

Please Discuss here about this GDB.Thanks

Our main purpose here discussion not just Solution

We are here with you hands in hands to facilitate your learning and do not appreciate the idea of copying or replicating solutions.

i think that OpenGL and Direct 3d language are suitable for 3d games. Linus are well for 3D games but linus use other language tools.

but i cantnot understand clearly.plz help me that i am confused becasue i can't understand that who's langugae are best for 3D applicaiton?

yes,OpenGl and directx are shading languages for 3d gaming, but these are used along with some extra libraries to work on linux and other plate forms.

OpenGL is more powerful than DirectX, supports more platforms, and is essential for the future of games.

but explain kis programming ko kerna hy 

You have to just explain the "OpenGL" shadow language, as much as good you can....!!

Zohaib kuch send karo idea....

share current quiz.

yar koi send karay idea....

yar ager kisi nay GDB kia hai cs 602 ka tu plz share kro

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