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Question No.01:
Each number that makes up a matrix is called an __________ of the matrix.
Element
Variable
Value
Component
Question No.02:
Which one of the following step is not involved to write pixel using video BIOS services.
Setting desired video mode
Using BIOS service to set color of a screen pixel
Calling BIOS interrupt to execute the process of writing pixel.
Using OpenGL service to set color of a screen pixel
Question No.03:
Shadow mask methods can display a __________ range of colors.
Small
Wide
Random
Crazy
Question No.04:
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
True
False
Question No.05:
Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.
Amplitude
Current
Voltage
Electron
Question # 1 of 10
_________________ sets the global idle call back to be 'func' so a GLUT program can perform background processing tasks or continuous animation when window system events are not being received.
Select correct option:
glutIdleFunc
glutMainLoop
glutDisplayFunc
glutReshapeFunc
Abdul: Question # 2 of 10 ( Start time: 05:11:55 PM ) Total Marks: 1
A space curve can be confined to a plane.
Select correct option:
True
False
Question # 3 of 10 ( Start time: 05:12:39 PM ) Total Marks: 1
A tangent vector certainly defines the slope at one end of the curve, but a vector has characteristics of......
Select correct option:
direction
magnitude
both direction and magnitude
None of the given
Question # 4 of 10 ( Start time: 05:14:02 PM ) Total Marks: 1
We allow the parametric variable to take on values only in the interval ----------------.
Select correct option:
-1 <= u <= 0 0 <= u <= 2 0 <= u <= 1 -1 <= u <= 1 Abdul: Question # 5 of 10 ( Start time: 05:15:11 PM ) Total Marks: 1 The degree of a Bezier curve is equal to n-1, where n is the number of control points Select correct option: Yes No 1 Abdul: Brenstien polynomial functions are the basic functions of ______________ curves. Select correct option: NURBS Bezier Both NURBS and Bazier None of the given Abdul: Question # 7 of 10 ( Start time: 05:17:02 PM ) Total Marks: 1 A parametric curve is one whose defining equations are given in terms of a -------------, common, independent variable called the parametric variable. Select correct option: Triple Double Single None of the given Abdul: Question # 8 of 10 ( Start time: 05:17:53 PM ) Total Marks: 1 Bit mask to select a window with multisampling support. If multisampling is not available, a ----------------- window will automatically be chosen. Select correct option: Non-multisampling Multisampling Mono-multisampling Di-multisampling Question # 9 of 10 ( Start time: 05:19:01 PM ) Total Marks: 1 Bezier curve is tangent to the lines connecting _____________. Select correct option: First two points Last two points Fist two points and last two point None of the given Question # 10 of 10 ( Start time: 05:20:25 PM ) Total Marks: 1 OpenGL is well structured with an intuitive design and logical commands. Efficient OpenGL routines typically result in applications with fewer lines of code than those that make up programs generated using other graphics libraries or packages. In addition, OpenGL drivers --------------- information about the underlying hardware, freeing the application developer from having to design for specific hardware features. Select correct option: Encapsulate Shows Hibernates None of the given Question # 1 of 10 ( Start time: 05:24:14 PM ) Total Marks: 1 A space curve is not confined to a plane. It is free to twist through space. To define a space curve we must use parametric functions that are ----------------------. Select correct option: Binary polynomials Mono polynomials Quadratic polynomials Cubic polynomials Question # 2 of 10 ( Start time: 05:25:00 PM ) Total Marks: 1 _______________ sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped. Select correct option: glutMainLoop glutIdleFunc glutReshapeFunc glutDisplayFunc Question # 3 of 10 ( Start time: 05:25:25 PM ) Total Marks: 1 End points and an intermediate point on the curve, then we now --------------------- quantities that we can express in terms of these coefficients (3 points x 3 coordinates each), and we can use these three points to define a unique curve. Select correct option: Six Three Two Nine Question # 4 of 10 ( Start time: 05:26:32 PM ) Total Marks: 1 To convert the information in the A matrix into that required for the P matrix, we do some simple matrix algebra, First we have UA=UNP then Simply A = ------------- Select correct option: UP NP UN None of the given Question # 5 of 10 ( Start time: 05:27:32 PM ) Total Marks: 1 If we assign a different value to the parametric variable for the intermediate point, then we obtain different values for the coefficients. This, in turn, means that a different curve is produced, although it passes through the -------------- three points. Select correct option: Isolate Different Same None of the given Question # 6 of 10 ( Start time: 05:28:56 PM ) Total Marks: 1 In order to get a more realistic representation of lighting, we'll need to understand how light passes through a medium and how hitting the boundary layer at the ----------------- of two media can affect light's properties. Select correct option: Intersection Union Endpoints Edges Question # 7 of 10 ( Start time: 05:30:26 PM ) Total Marks: 1 Brenstien polynomial functions are the basic functions of ______________ curves. Select correct option: NURBS Bezier Both NURBS and Bazier None of the given Question # 8 of 10 ( Start time: 05:31:32 PM ) Total Marks: 1 To ensure a smooth transition from one section of a piecewise __________ to the next, we can impose various continuity conditions at the connection points Select correct option: non parametric curve parametric curve polygon vector Non of the these Question # 9 of 10 ( Start time: 05:32:58 PM ) Total Marks: 1 Bezier curve can represent the more complex piecewise ___________ curve. Select correct option: Polynomial Exponential Cubic None of above Question # 10 of 10 ( Start time: 05:33:28 PM ) Total Marks: 1 Signed integer color components, when specified, are linearly mapped to floating-point values such that the most positive representable value maps to 1.0, and the most negative representable value maps to ------------------. Floating-point values are mapped directly. Select correct option: -1.0 0.0 2.0 1.0 Question # 1 of 10 ( Start time: 05:37:59 PM ) Total Marks: 1 _________________ sets the global idle call back to be 'func' so a GLUT program can perform background processing tasks or continuous animation when window system events are not being received. Select correct option: glutIdleFunc glutMainLoop glutDisplayFunc glutReshapeFunc Question # 2 of 10 ( Start time: 05:39:58 PM ) Total Marks: 1 Curve and surface equations can be expressed in either a parametric or a nonparamehic form. Select correct option: True False Question # 3 of 10 ( Start time: 05:40:39 PM ) Total Marks: 1 Using a lighting model based upon the Blinn Phong model means that we'll always get a uniform specular highlight based upon the colour of the --------------- light and material, which means that all reflections based on this model, will be reminiscent of plastic.
Select correct option:
Union
Refracting
Intersection
Reflecting
Question # 4 of 10 ( Start time: 05:42:06 PM ) Total Marks: 1
To convert the information in the A matrix into that required for the P matrix, we do some simple matrix algebra, First we have UA=UNP then Simply A = -------------
Select correct option:
UP
NP
UN
None of the given
Question # 5 of 10 ( Start time: 05:42:55 PM ) Total Marks: 1
The degree of a Bezier curve is equal to n-1, where n is the number of control points
Select correct option:
Yes
No
Question # 6 of 10 ( Start time: 05:43:32 PM ) Total Marks: 1
If the current matrix (according to glMatrixMode) is multiplied by the translation matrix, with the product replacing the current matrix. That is, if M is the current matrix and T is the translation matrix, then M is replaced with -----------------.
Select correct option:
M-T
M+T
M/T
M*T
Question # 7 of 10 ( Start time: 05:45:04 PM ) Total Marks: 1
Bezier curve can represent the more complex piecewise ___________ curve.
Select correct option:
Polynomial
Exponential
Cubic
None of above
Question # 8 of 10 ( Start time: 05:45:55 PM ) Total Marks: 1
With similar expressions for y(u) and z(u). Again the a, b, c and d terms are constant coefficients. As we did with Equation for a plane curve, we combine the x(u), y(u) , and z(u) expressions into a single vector equation P(u) = ---------------------------------------.
Select correct option:
Au2+bu1+cu+d
Au4+bu3+cu2+d1
Au3+bu2+cu2+d
Au3+bu2+cu+d
Question # 9 of 10 ( Start time: 05:47:37 PM ) Total Marks: 1
The matrix generated by gluPerspective is multiplied by the current matrix, just as if glMultMatrix were called with the generated matrix. To load the perspective matrix onto the current matrix stack instead, precede the call to gluPerspective with a call to -----------------------.
Select correct option:
glRotated
gluPerspective
glTranslated
glLoadIdentity
Question # 10 of 10 ( Start time: 05:48:35 PM ) Total Marks: 1
In order to get a more realistic representation of lighting, we'll need to understand how light passes through a medium and how hitting the boundary layer at the ----------------- of two media can affect light's properties.
Select correct option:
Edges
Endpoints
Union
Intersection
Question # 1 of 10 ( Start time: 09:17:35 PM ) Total Marks: 1
Normalized cross product of two vectors on that surface provides normal vector
Select correct option:
Yes
No
Question # 2 of 10 ( Start time: 09:18:16 PM ) Total Marks: 1
Set up your tripod and pointing the camera at the scene
Select correct option: projection transformation
viewport transformation
modeling transformation
viewing transformation
Overview: The Camera Analogy
The transformation process to produce the desired scene for viewing is analogous to
taking a photograph with a camera. As shown in Figure 1, the steps with a camera (or a
computer) might be the following. Set up your tripod and pointing the camera at the scene
(viewing transformation).
Arrange the scene to be photographed into the desired composition (modeling
transformation).
Choose a camera lens or adjust the zoom (projection transformation).
Determine how large we want the final photograph to be - for example, we might want it
enlarged (viewport transformation).
Question # 3 of 10 ( Start time: 09:19:39 PM ) Total Marks: 1
_________ is based on characteristic size or scale
Select correct option:
Fractal Geometry (Fractal shapes are self similar and independent of size or scaling)
Traditional Geometry
Euclidean Geometry (Euclidean shapes normally have a few characteristic sizes or length
scales)
None of Above
Question # 4 of 10 ( Start time: 09:20:28 PM ) Total Marks: 1
Brenstien polynomial functions are the basic functions of ______________ curves.
Select correct option:
NURBS
Bezier
Both NURBS and Bazier
None of the given
Question # 5 of 10 ( Start time: 09:21:13 PM ) Total Marks: 1
Silhouette edges occur when dot product of surface normal vector and the view vector is __________.
Select correct option:
Zero
One
Both zero and one
None of the given
Question # 6 of 10 ( Start time: 09:21:42 PM ) Total Marks: 1
A fractal is generally a property called ___________.
Select correct option:
Fractal Dimension
Self-similarity
Koch Curve
None of above
Question # 7 of 10 ( Start time: 09:22:21 PM ) Total Marks: 1
The curve is always contained within the _______ of the control points
Select correct option:
Tangents
Convex Hull
Subdivision
None of Above
Question # 8 of 10 ( Start time: 09:23:13 PM ) Total Marks: 1
_________ OpenGL function is used for aiming and positioning the camera towards the object
Select correct option:
glLoadIdentity()
gluLookAt()
glFrustum()
None of Above
Question # 9 of 10 ( Start time: 09:24:10 PM ) Total Marks: 1
Bezier curve can represent the more complex piecewise ___________ curve.
Select correct option:
Polynomial
Exponential
Cubic
None of above
Question # 10 of 10 ( Start time: 09:24:50 PM ) Total Marks: 1
Perspective projection is specified with the function glFrustum().
Select correct option:
Yes
No
Question # 1 of 2 ( Start time: 07:36:18 PM ) Total Marks: 1
Geometric patterns that is repeated at ever smaller scales to produce irregular shapes and surfaces are called ___________
Select correct option: Fractal
Question # 2 of 2 ( Start time: 07:37:08 PM ) Total Marks: 1
A fractal is generally a property called ___________.
Select correct option:
Question # 1 of 2 ( Start time: 07:54:20 PM ) Total Marks: 1
The basis functions fi(u) in Bezier curve must be symmetric with respect to u and (u-2)
True (*** The functions fi(u) must be symmetric with respect to u and (1-u).)
Flase
Question # 2 of 2 ( Start time: 07:55:35 PM ) Total Marks: 1
Bezier curve can represent the more complex piecewise ___________ curve.
Select correct option:
Polynomial
Exponential
Cubic
None of above
1. Bezier curve is tangent to the lines connecting _____________.
First two points
Last two points
Fist two points and last two point
None of the given
2. A space curve can be confined to a plane.
True
Flase
Question # 1 of 10 ( Start time: 07:09:56 PM ) Total Marks: 1
The ________________ functions multiply the current matrix by a rotation matrix.
Select correct option:
glRotated
Question # 2 of 10 ( Start time: 07:10:39 PM ) Total Marks: 1
_______________ sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped.
Select correct option:
glutMainLoop
glutIdleFunc
glutReshapeFunc (Answer)
glutDisplayFunc
Question # 3 of 10 ( Start time: 07:11:19 PM ) Total Marks: 1
What makes this really challenging to model is that the index of refraction for most materials is a function of the ------------------- of the light. This means that not only is there a shift in the angle of refraction, but that the shift is different for differing --------------- of light.
Select correct option:
Reflecting angle, Reflecting angle
Refracting angle, Refracting angle
Frequency, Frequency
Wavelength, Wavelength (Answer)
Question # 4 of 10 ( Start time: 07:11:45 PM ) Total Marks: 1
A tangent vector certainly defines the slope at one end of the curve, but a vector has characteristics of......
Select correct option:
direction
magnitude
both direction and magnitude (Answer)
None of the given
Question # 5 of 10 ( Start time: 07:12:06 PM ) Total Marks: 1
Normalized cross product of two vectors on that surface provides real number.
Select correct option:
True
False (Answer)
Question # 6 of 10 ( Start time: 07:12:49 PM ) Total Marks: 1
Another way to define a space curve by using intermediate points and the tangents at each end for making the curve
Select correct option:
YES(Answer)
NO
Question # 7 of 10 ( Start time: 07:14:03 PM ) Total Marks: 1
The reflection coefficients are in the ------------------------- range and are specified as part of the material property. However, they are strictly empirical and since they simply adjust the overall intensity of the material colour, the material colour values are usually adjusted so the colour intensity varies rather than using a reflection coefficient.
Select correct option:
[0,1] (Answer)
Question # 8 of 10 ( Start time: 07:15:22 PM ) Total Marks: 1
_____________ projection is obtained by projecting points along parallel lines that are not perpendicular to projection plane.
Select correct option:
Orthographic
Oblique (Answer)
Perpendicular
None of the given
Question # 9 of 10 ( Start time: 07:16:30 PM ) Total Marks: 1
the French mathematician who made significant contributions to our understanding of cubic and quadratic polynomials.
Question # 10 of 10 ( Start time: 07:17:03 PM ) Total Marks: 1
Arrange the scene to be photographed into the desired composition
Select correct option:
projection transformation
viewport transformation
modeling transformation (Answer)
viewing transformation
see so
don't be worry just open handouts ...........my 9 mcq's were from handouts and one from the ajwa file given above :) ALLAH ka name lo or kr do :)
check this on
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