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Describe the different functionalities provided by OpenGL to implement the

following:

I. Initializing the Lighting Model

(Marks 5)

II. Vertex Normals and Colors

(Marks 5)

III. Light Properties

(Marks 5)

IV. Material Properties

(Marks 5)

V. Attenuation and Spotlighting

(Marks 5)

VI. Normalizing Normal Vectors

(Marks 5)

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